When every Wenjie is dead you'll be able to pick up the Residium Harvester next to the Whiteboard and collect Wenjie's Residium remains. When you've killed all the Wenjies, or during, head to the bottom of the main circular chamber and look for a whiteboard that details her Residium experiments. Each time you kill a Wenjie you'll see light trails that will lead to any others and help you track them all. ![]() Hack turrets for backup and use your grenades in their mine configuration to lay a few traps. When you're fighting the Wenjies don't rush in you'll get overwhelmed easily. Once you've read it, another alt timeline Colt will appear and tell you to find Wenjie and figure out Residium. It will reveal the position of all the Visionaries and a way to break the loop. Now it's the morning you can head to your flat again and get the LPP before Julianna takes it. Once you've escaped Updaam in the evening you'll start another day, the loop will reset and anything you picked up will be lost bar essential weapons - you'll always have a SMG, Machete, Slab, double jump Trinket, hackamajig and grenades. You can fight her if you want but you can also just hack the radio outside your apartment and run. She'll then invade your game which also locks down your escape tunnels. Get to the flat and you'll discover that Julianna has taken the LPP. There will be new guard patrols so keep an eye out. You'll now be able to head to your flat again, only later in the day. That's all you need here so once you have it, head back to the exit. Head there and inside you'll find a note outlining all the Visionaries' powers and one that gives you the safe combination back at your flat. Once you're clear of the Compex you'll be able to head to Fristad Rock to search the security office. Again, head to the exit because the sooner you complete this section the sooner you'll have complete freedom. When everything played out you'll have the option to explore or head to the exit. There's also a note by the switch to read. Remove the battery and recharge it at the nearby power-point indicated to watch the rest of the film. ![]() There'll be a 'tempting lever' to pull so pull it to see a film briefly before the battery runs out. Once inside the Loop Control Center head through the blue door (it'll be the only one you can get through) and take out the Eternalists you can find inside. Head back to the tunnels and you'll be able to go to the Complex and look for the Loop Control Center. Once you've read the minicom it's best to just run past the guards and escape if you can, as you'll get nothing you can keep from fighting them. Save the Minicom till last as it's rigged to alert everyone you're there, so you'll have to fight your way out once you've read it. The main things to look out for here are the Spiker on your desk, which is basically a silenced pistol for ranged stealth kills, a safe you'll need to examine, a trinket and a minicom computer terminal. So it's best to just head to the marker that shows where your flat is. You can explore Updaam all you want at this point but remember: until you unlock the ability to keep gear when the loop resets, you won't be able to keep anything you find. You'll also get Colt's Slab, Reprise, which will resurrect you when you die twice and resurrect. ![]() Namely a machete, a weapon Trinket and some grenades. Once you can get into the tunnels you'll be able to pick up some more gear. That will also give you an address in Updaam that will be your next destination. This section will play out largely like before - grab the gun, go inside, get the trinket and the hackamajig, but now you can get the tunnel code by examining the Blackreef postcard. This will reset the loop and you'll wake up on the beach again. He'll tell you the tunnel code is on the postcard and then drop you. When that's done your only option will be to jump out of the window where you'll meet another Colt from a different timeline. Hack your way into the house and head upstairs to find a large lever you can pull to trigger a confrontation with Julianna.
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